Conduit
(Evocation)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  3 minutes
Area of Effect:  Creature or item touched
Saving Throw:  Special

By means of this spell a conduit to either the positive or the negative material plane is opened (wizard's option, based on his alignment). This channel can be used to infuse another wizard or a magic item with power.
If another wizard is infused, both wizards must make a saving throw versus death magic, at the level of wizard. A failure means both instantly pass out, a critical failure (a roll of a natural one) means death for both. If the saving throw is successful, the recipient can cast spells at triple power and will not forget any spells currently memorised.
For each tenth of a round that the conduit is open, the wizard cannot cast spells for one full hour. The wizard may only keep a conduit open for one tenth of a round for each point of Constitution plus level he has. Additionally, immediately after the conduit is closed, the wizard will fall unconscious for a length of 10 times the time the conduit was open.
If the conduit is cast into an object, and a permanency is added, it doubles the power of the item. In this case, add the levels of the spells cast into the object. The number thus attained indicates the number of days the wizard is unable to cast spells after regaining consciousness.
The material component for this spell is a small piece of hose.

